Python版【植物大战僵尸 +源码】

04-08 1242阅读

文章目录

    • 写在前面:
    • 功能实现
    • 环境要求
    • 怎么玩
    • 个性化定义
    • 项目演示:
    • 源码分享
      • Map地图:
      • Menubar.py
      • 主菜单
      • 主函数:
      • 项目开源地址

        写在前面:

        今天给大家推荐一个Gtihub开源项目:PythonPlantsVsZombies,翻译成中就是植物大战僵尸。

        Python版【植物大战僵尸 +源码】

        《植物大战僵尸》是一款极富策略性的小游戏。可怕的僵尸即将入侵,每种僵尸都有不同的特点,例如铁桶僵尸拥有极强的抗击打能力,矿工僵尸可以挖地道绕过种植在土壤表面的植物等。玩家防御僵尸的方式就是栽种植物。49种植物每种都有不同的功能,例如樱桃炸弹可以和周围一定范围内的所有僵尸同归于尽,而食人花可以吃掉最靠近自己的一只僵尸。玩家可以针对不同僵尸的弱点来合理地种植植物,这也是胜利的诀窍。游戏根据玩法不同分为五种游戏模式:冒险模式、迷你模式、解谜模式、生存模式、禅境花园。加之黑夜、屋顶、浓雾以及泳池之类的障碍增加了其挑战性。该游戏近乎永无止境。

        功能实现

        • 支持的植物:向日葵、豌豆射手、胡桃、雪豌豆射手、樱桃炸弹、三豌豆射手、大嘴花、puffshroom、马铃薯胺、穗状杂草、南瓜、胆小菇、墨西哥胡椒、阳光菇、冰川菇、催眠蘑菇。

        • 支持僵尸:普通僵尸,旗帜僵尸,路障僵尸,铁桶僵尸,报纸僵尸。

        • 支持在关卡开始时选择植物卡片。

        • 支持白天级别、夜间级别、移动卡选择级别和胡桃保龄球级别。

          环境要求

          • 1、python3.7

            注意: Python3.7是最佳运行环境,但是不是强制性要求。对于Linux: 如果你的 Linux 有预装的 Python3+ 就可以运行了。LINUX Mint 操作系统直接升级到 Python 3.7 有可能导致系统自带的 python 版本无法执行。

          • 2、Python-Pygame 1.9

            怎么玩

            使用鼠标收集阳光,选择植物卡片并播种植物

            您可以通过更改 source/constants.py 中的START_LEVEL_NUM值来设置起始级别

            级别 1 和 2:天级别

            第 3 级:夜间级别

            第 4 级:移动卡片选择级别

            5级:墙果保龄球级别

            个性化定义

            游戏的关卡数据,存储在json文件里的。具体目录:PythonPlantsVsZombies-master\source\data。我们可以进行自定义配置,例如僵尸的位置和时间,背景信息。

            Python版【植物大战僵尸 +源码】

            项目演示:

            Python版【植物大战僵尸 +源码】

            Python版【植物大战僵尸 +源码】

            源码分享

            Map地图:

            __author__ = 'marble_xu'
            import random
            import pygame as pg
            from .. import tool
            from .. import constants as c
            class Map():
                def __init__(self, width, height):
                    self.width = width
                    self.height = height
                    self.map = [[0 for x in range(self.width)] for y in range(self.height)]
                def isValid(self, map_x, map_y):
                    if (map_x = self.width or
                        map_y = self.height):
                        return False
                    return True
                
                def isMovable(self, map_x, map_y):
                    return (self.map[map_y][map_x] == c.MAP_EMPTY)
                
                def getMapIndex(self, x, y):
                    x -= c.MAP_OFFSET_X
                    y -= c.MAP_OFFSET_Y
                    return (x // c.GRID_X_SIZE, y // c.GRID_Y_SIZE)
                
                def getMapGridPos(self, map_x, map_y):
                    return (map_x * c.GRID_X_SIZE + c.GRID_X_SIZE//2 + c.MAP_OFFSET_X,
                            map_y * c.GRID_Y_SIZE + c.GRID_Y_SIZE//5 * 3 + c.MAP_OFFSET_Y)
                
                def setMapGridType(self, map_x, map_y, type):
                    self.map[map_y][map_x] = type
                def getRandomMapIndex(self):
                    map_x = random.randint(0, self.width-1)
                    map_y = random.randint(0, self.height-1)
                    return (map_x, map_y)
                def showPlant(self, x, y):
                    pos = None
                    map_x, map_y = self.getMapIndex(x, y)
                    if self.isValid(map_x, map_y) and self.isMovable(map_x, map_y):
                        pos = self.getMapGridPos(map_x, map_y)
                    return pos
            

            Menubar.py

            __author__ = 'marble_xu'
            import random
            import pygame as pg
            from .. import tool
            from .. import constants as c
            PANEL_Y_START = 87
            PANEL_X_START = 22
            PANEL_Y_INTERNAL = 74
            PANEL_X_INTERNAL = 53
            CARD_LIST_NUM = 8
            card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,
                              c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,
                              c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED,
                              c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM,
                              c.CARD_HYPNOSHROOM, c.CARD_WALLNUT, c.CARD_REDWALLNUT]
            plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,
                               c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,
                               c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED,
                               c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM,
                               c.HYPNOSHROOM, c.WALLNUTBOWLING, c.REDWALLNUTBOWLING]
            plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75, 75, 0, 0]
            plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000,
                                      30000, 7500, 50000, 7500, 7500, 50000, 30000, 0, 0]
            all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]
            def getSunValueImage(sun_value):
                font = pg.font.SysFont(None, 22)
                width = 32
                msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)
                msg_rect = msg_image.get_rect()
                msg_w = msg_rect.width
                image = pg.Surface([width, 17])
                x = width - msg_w
                image.fill(c.LIGHTYELLOW)
                image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))
                image.set_colorkey(c.BLACK)
                return image
            def getCardPool(data):
                card_pool = []
                for card in data:
                    tmp = card['name']
                    for i,name in enumerate(plant_name_list):
                        if name == tmp:
                            card_pool.append(i)
                            break
                return card_pool
            class Card():
                def __init__(self, x, y, name_index, scale=0.78):
                    self.loadFrame(card_name_list[name_index], scale)
                    self.rect = self.orig_image.get_rect()
                    self.rect.x = x
                    self.rect.y = y
                    
                    self.name_index = name_index
                    self.sun_cost = plant_sun_list[name_index]
                    self.frozen_time = plant_frozen_time_list[name_index]
                    self.frozen_timer = -self.frozen_time
                    self.refresh_timer = 0
                    self.select = True
                def loadFrame(self, name, scale):
                    frame = tool.GFX[name]
                    rect = frame.get_rect()
                    width, height = rect.w, rect.h
                    self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)
                    self.image = self.orig_image
                def checkMouseClick(self, mouse_pos):
                    x, y = mouse_pos
                    if(x >= self.rect.x and x = self.rect.y and y  sun_value: #disable status
                        image = self.orig_image.copy()
                        image.set_alpha(192)
                    else:
                        image = self.orig_image
                    return image
                def update(self, sun_value, current_time):
                    if (current_time - self.refresh_timer) >= 250:
                        self.image = self.createShowImage(sun_value, current_time)
                        self.refresh_timer = current_time
                def draw(self, surface):
                    surface.blit(self.image, self.rect)
            class MenuBar():
                def __init__(self, card_list, sun_value):
                    self.loadFrame(c.MENUBAR_BACKGROUND)
                    self.rect = self.image.get_rect()
                    self.rect.x = 10
                    self.rect.y = 0
                    
                    self.sun_value = sun_value
                    self.card_offset_x = 32
                    self.setupCards(card_list)
                def loadFrame(self, name):
                    frame = tool.GFX[name]
                    rect = frame.get_rect()
                    frame_rect = (rect.x, rect.y, rect.w, rect.h)
                    self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)
                def update(self, current_time):
                    self.current_time = current_time
                    for card in self.card_list:
                        card.update(self.sun_value, self.current_time)
                def createImage(self, x, y, num):
                    if num == 1:
                        return
                    img = self.image
                    rect = self.image.get_rect()
                    width = rect.w
                    height = rect.h
                    self.image = pg.Surface((width * num, height)).convert()
                    self.rect = self.image.get_rect()
                    self.rect.x = x
                    self.rect.y = y
                    for i in range(num):
                        x = i * width
                        self.image.blit(img, (x,0))
                    self.image.set_colorkey(c.BLACK)
                
                def setupCards(self, card_list):
                    self.card_list = []
                    x = self.card_offset_x
                    y = 8
                    for index in card_list:
                        x += 55
                        self.card_list.append(Card(x, y, index))
                def checkCardClick(self, mouse_pos):
                    result = None
                    for card in self.card_list:
                        if card.checkMouseClick(mouse_pos):
                            if card.canClick(self.sun_value, self.current_time):
                                result = (plant_name_list[card.name_index], card)
                            break
                    return result
                
                def checkMenuBarClick(self, mouse_pos):
                    x, y = mouse_pos
                    if(x >= self.rect.x and x = self.rect.y and y = self.button_rect.x and x = self.button_rect.y and y = self.rect.x and x = self.rect.y and y = c.CARD_MOVE_TIME:
                        if self.rect.x > left_x:
                            self.rect.x -= 1
                            self.image = self.createShowImage()
                        self.move_timer += c.CARD_MOVE_TIME
                def draw(self, surface):
                    surface.blit(self.image, self.rect)
            class MoveBar():
                def __init__(self, card_pool):
                    self.loadFrame(c.MOVEBAR_BACKGROUND)
                    self.rect = self.image.get_rect()
                    self.rect.x = 90
                    self.rect.y = 0
                    
                    self.card_start_x = self.rect.x + 8
                    self.card_end_x = self.rect.right - 5
                    self.card_pool = card_pool
                    self.card_list = []
                    self.create_timer = -c.MOVEBAR_CARD_FRESH_TIME
                def loadFrame(self, name):
                    frame = tool.GFX[name]
                    rect = frame.get_rect()
                    frame_rect = (rect.x, rect.y, rect.w, rect.h)
                    self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)
                def createCard(self):
                    if len(self.card_list) > 0 and self.card_list[-1].rect.right > self.card_end_x:
                        return False
                    x = self.card_end_x
                    y = 6
                    index = random.randint(0, len(self.card_pool) - 1)
                    card_index = self.card_pool[index]
                    card_name = card_name_list[card_index] + '_move'
                    plant_name = plant_name_list[card_index]
                    self.card_list.append(MoveCard(x, y, card_name, plant_name))
                    return True
                def update(self, current_time):
                    self.current_time = current_time
                    left_x = self.card_start_x
                    for card in self.card_list:
                        card.update(left_x, self.current_time)
                        left_x = card.rect.right + 1
                    if(self.current_time - self.create_timer) > c.MOVEBAR_CARD_FRESH_TIME:
                        if self.createCard():
                            self.create_timer = self.current_time
                def checkCardClick(self, mouse_pos):
                    result = None
                    for index, card in enumerate(self.card_list):
                        if card.checkMouseClick(mouse_pos):
                            result = (card.plant_name, card)
                            break
                    return result
                
                def checkMenuBarClick(self, mouse_pos):
                    x, y = mouse_pos
                    if(x >= self.rect.x and x = self.rect.y and y = self.option_rect.x and x = self.option_rect.y and y  200:
                            self.option_frame_index += 1
                            if self.option_frame_index >= 2:
                                self.option_frame_index = 0
                            self.option_timer = self.current_time
                            self.option_image = self.option_frames[self.option_frame_index]
                        if(self.current_time - self.option_start) > 1300:
                            self.done = True
                    surface.blit(self.bg_image, self.bg_rect)
                    surface.blit(self.option_image, self.option_rect)
            

            主函数:

            __author__ = 'marble_xu'
            from . import tool
            from . import constants as c
            from .state import mainmenu, screen, level
            def main():
                game = tool.Control()
                state_dict = {c.MAIN_MENU: mainmenu.Menu(),
                              c.GAME_VICTORY: screen.GameVictoryScreen(),
                              c.GAME_LOSE: screen.GameLoseScreen(),
                              c.LEVEL: level.Level()}
                game.setup_states(state_dict, c.MAIN_MENU)
                game.main()
            

            项目开源地址

            https://github.com/marblexu/PythonPlantsVsZombies

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